XG Proyect

Reset extends Model
in package

Reset Class

Table of Contents

$db  : Database
Contains the Database instance
__construct()  : mixed
Constructor
__destruct()  : mixed
Destructor
resetAll()  : void
Reset the whole server
resetAlliances()  : void
Removes all alliances and their related data
resetBanned()  : void
Removes all suspensions (bans)
resetBuildingsQueues()  : void
Clears buildings queues
resetDarkMatter()  : void
Set to 0 all user's dark matter
resetDefenses()  : void
Set to 0 all planet's defenses
resetFleets()  : void
Removes all fleets and their related data including ACS
resetFriends()  : void
Removes all friends
resetMessages()  : void
Removes all messages
resetMoonBuildings()  : void
Set to 0 all moon's buildings
resetMoons()  : void
Deletes all moons
resetNotes()  : void
Removes all the notes
resetOfficiers()  : void
Set to 0 all user's officiers
resetPlanetBuildings()  : void
Set to 0 all planet's buildings
resetReports()  : void
Removes all reports
resetResearch()  : void
Set to 0 all research
resetResearchQueues()  : void
Clears research queues
resetResources()  : void
Set to 0 all planets metal, crystal and deuterium
resetShips()  : void
Set to 0 all planet's ships
resetShipyardQueues()  : void
Clears shipyard queues
resetStatistics()  : void
Set to 0 all the statistics
newCreator()  : PlanetLib
Get a new creator
resetBuildingsByType()  : void
Reset buildings by type
setNewDb()  : void
Creates a new Database object

Properties

Methods

__construct()

Constructor

public __construct() : mixed
Return values
mixed

__destruct()

Destructor

public __destruct() : mixed
Return values
mixed

resetAll()

Reset the whole server

public resetAll() : void
Return values
void

resetAlliances()

Removes all alliances and their related data

public resetAlliances() : void
Return values
void

resetBanned()

Removes all suspensions (bans)

public resetBanned() : void
Return values
void

resetBuildingsQueues()

Clears buildings queues

public resetBuildingsQueues() : void
Return values
void

resetDarkMatter()

Set to 0 all user's dark matter

public resetDarkMatter() : void
Return values
void

resetDefenses()

Set to 0 all planet's defenses

public resetDefenses() : void
Return values
void

resetFleets()

Removes all fleets and their related data including ACS

public resetFleets() : void
Return values
void

resetFriends()

Removes all friends

public resetFriends() : void
Return values
void

resetMessages()

Removes all messages

public resetMessages() : void
Return values
void

resetMoonBuildings()

Set to 0 all moon's buildings

public resetMoonBuildings() : void
Return values
void

resetMoons()

Deletes all moons

public resetMoons() : void
Return values
void

resetNotes()

Removes all the notes

public resetNotes() : void
Return values
void

resetOfficiers()

Set to 0 all user's officiers

public resetOfficiers() : void
Return values
void

resetPlanetBuildings()

Set to 0 all planet's buildings

public resetPlanetBuildings() : void
Return values
void

resetReports()

Removes all reports

public resetReports() : void
Return values
void

resetResearch()

Set to 0 all research

public resetResearch() : void
Return values
void

resetResearchQueues()

Clears research queues

public resetResearchQueues() : void
Return values
void

resetResources()

Set to 0 all planets metal, crystal and deuterium

public resetResources() : void
Return values
void

resetShips()

Set to 0 all planet's ships

public resetShips() : void
Return values
void

resetShipyardQueues()

Clears shipyard queues

public resetShipyardQueues() : void
Return values
void

resetStatistics()

Set to 0 all the statistics

public resetStatistics() : void
Return values
void

resetBuildingsByType()

Reset buildings by type

private resetBuildingsByType(int $planet_type) : void
Parameters
$planet_type : int
Return values
void

setNewDb()

Creates a new Database object

private setNewDb() : void
Return values
void

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