Reset
extends Model
in package
Reset Class
Table of Contents
- $db : Database
- Contains the Database instance
- __construct() : mixed
- Constructor
- __destruct() : mixed
- Destructor
- resetAll() : void
- Reset the whole server
- resetAlliances() : void
- Removes all alliances and their related data
- resetBanned() : void
- Removes all suspensions (bans)
- resetBuildingsQueues() : void
- Clears buildings queues
- resetDarkMatter() : void
- Set to 0 all user's dark matter
- resetDefenses() : void
- Set to 0 all planet's defenses
- resetFleets() : void
- Removes all fleets and their related data including ACS
- resetFriends() : void
- Removes all friends
- resetMessages() : void
- Removes all messages
- resetMoonBuildings() : void
- Set to 0 all moon's buildings
- resetMoons() : void
- Deletes all moons
- resetNotes() : void
- Removes all the notes
- resetOfficiers() : void
- Set to 0 all user's officiers
- resetPlanetBuildings() : void
- Set to 0 all planet's buildings
- resetReports() : void
- Removes all reports
- resetResearch() : void
- Set to 0 all research
- resetResearchQueues() : void
- Clears research queues
- resetResources() : void
- Set to 0 all planets metal, crystal and deuterium
- resetShips() : void
- Set to 0 all planet's ships
- resetShipyardQueues() : void
- Clears shipyard queues
- resetStatistics() : void
- Set to 0 all the statistics
- newCreator() : PlanetLib
- Get a new creator
- resetBuildingsByType() : void
- Reset buildings by type
- setNewDb() : void
- Creates a new Database object
Properties
$db
Contains the Database instance
protected
Database
$db
Methods
__construct()
Constructor
public
__construct() : mixed
Return values
mixed —__destruct()
Destructor
public
__destruct() : mixed
Return values
mixed —resetAll()
Reset the whole server
public
resetAll() : void
Return values
void —resetAlliances()
Removes all alliances and their related data
public
resetAlliances() : void
Return values
void —resetBanned()
Removes all suspensions (bans)
public
resetBanned() : void
Return values
void —resetBuildingsQueues()
Clears buildings queues
public
resetBuildingsQueues() : void
Return values
void —resetDarkMatter()
Set to 0 all user's dark matter
public
resetDarkMatter() : void
Return values
void —resetDefenses()
Set to 0 all planet's defenses
public
resetDefenses() : void
Return values
void —resetFleets()
Removes all fleets and their related data including ACS
public
resetFleets() : void
Return values
void —resetFriends()
Removes all friends
public
resetFriends() : void
Return values
void —resetMessages()
Removes all messages
public
resetMessages() : void
Return values
void —resetMoonBuildings()
Set to 0 all moon's buildings
public
resetMoonBuildings() : void
Return values
void —resetMoons()
Deletes all moons
public
resetMoons() : void
Return values
void —resetNotes()
Removes all the notes
public
resetNotes() : void
Return values
void —resetOfficiers()
Set to 0 all user's officiers
public
resetOfficiers() : void
Return values
void —resetPlanetBuildings()
Set to 0 all planet's buildings
public
resetPlanetBuildings() : void
Return values
void —resetReports()
Removes all reports
public
resetReports() : void
Return values
void —resetResearch()
Set to 0 all research
public
resetResearch() : void
Return values
void —resetResearchQueues()
Clears research queues
public
resetResearchQueues() : void
Return values
void —resetResources()
Set to 0 all planets metal, crystal and deuterium
public
resetResources() : void
Return values
void —resetShips()
Set to 0 all planet's ships
public
resetShips() : void
Return values
void —resetShipyardQueues()
Clears shipyard queues
public
resetShipyardQueues() : void
Return values
void —resetStatistics()
Set to 0 all the statistics
public
resetStatistics() : void
Return values
void —newCreator()
Get a new creator
private
newCreator() : PlanetLib
Return values
PlanetLib —resetBuildingsByType()
Reset buildings by type
private
resetBuildingsByType(int $planet_type) : void
Parameters
- $planet_type : int
Return values
void —setNewDb()
Creates a new Database object
private
setNewDb() : void