BuildingsEntity
extends Entity
in package
BuildingsEntity Class
Tags
Table of Contents
- $data : array<string|int, mixed>
- __construct() : void
- Constructor
- getBuildingAllyDeposit() : int
- Return the building ally deposit level
- getBuildingCrystalMine() : int
- Return the building crystal mine level
- getBuildingCrystalStore() : int
- Return the building crystal store level
- getBuildingDeuteriumSintetizer() : int
- Return the building deuterium sintetizer level
- getBuildingDeuteriumStore() : int
- Return the building deuterium tank level
- getBuildingFusionReactor() : int
- Return the building fusion reactor level
- getBuildingHangar() : int
- Return the building hangar level
- getBuildingId() : int
- Return the building id
- getBuildingJumpGate() : int
- Return the building jump gate level
- getBuildingLaboratory() : int
- Return the building laboratory level
- getBuildingMetalMine() : int
- Return the building metal mine level
- getBuildingMetalStore() : int
- Return the building metal store level
- getBuildingMissileSilo() : int
- Return the building missile silo level
- getBuildingMondbasis() : int
- Return the building mondbasis level
- getBuildingNanoFactory() : int
- Return the building nano factory level
- getBuildingPhalanx() : int
- Return the building phalanx level
- getBuildingPlanetId() : int
- Return the building planet id
- getBuildingRobotFactory() : int
- Return the building robot factory level
- getBuildingSolarPlant() : int
- Return the building solar plant level
- getBuildingTerraformer() : int
- Return the building terraformer level
- setData() : void
- Set the current data
Properties
$data
protected
array<string|int, mixed>
$data
= []
Methods
__construct()
Constructor
public
__construct(array<string|int, mixed> $data) : void
Parameters
- $data : array<string|int, mixed>
-
Data
Return values
void —getBuildingAllyDeposit()
Return the building ally deposit level
public
getBuildingAllyDeposit() : int
Return values
int —getBuildingCrystalMine()
Return the building crystal mine level
public
getBuildingCrystalMine() : int
Return values
int —getBuildingCrystalStore()
Return the building crystal store level
public
getBuildingCrystalStore() : int
Return values
int —getBuildingDeuteriumSintetizer()
Return the building deuterium sintetizer level
public
getBuildingDeuteriumSintetizer() : int
Return values
int —getBuildingDeuteriumStore()
Return the building deuterium tank level
public
getBuildingDeuteriumStore() : int
Return values
int —getBuildingFusionReactor()
Return the building fusion reactor level
public
getBuildingFusionReactor() : int
Return values
int —getBuildingHangar()
Return the building hangar level
public
getBuildingHangar() : int
Return values
int —getBuildingId()
Return the building id
public
getBuildingId() : int
Return values
int —getBuildingJumpGate()
Return the building jump gate level
public
getBuildingJumpGate() : int
Return values
int —getBuildingLaboratory()
Return the building laboratory level
public
getBuildingLaboratory() : int
Return values
int —getBuildingMetalMine()
Return the building metal mine level
public
getBuildingMetalMine() : int
Return values
int —getBuildingMetalStore()
Return the building metal store level
public
getBuildingMetalStore() : int
Return values
int —getBuildingMissileSilo()
Return the building missile silo level
public
getBuildingMissileSilo() : int
Return values
int —getBuildingMondbasis()
Return the building mondbasis level
public
getBuildingMondbasis() : int
Return values
int —getBuildingNanoFactory()
Return the building nano factory level
public
getBuildingNanoFactory() : int
Return values
int —getBuildingPhalanx()
Return the building phalanx level
public
getBuildingPhalanx() : int
Return values
int —getBuildingPlanetId()
Return the building planet id
public
getBuildingPlanetId() : int
Return values
int —getBuildingRobotFactory()
Return the building robot factory level
public
getBuildingRobotFactory() : int
Return values
int —getBuildingSolarPlant()
Return the building solar plant level
public
getBuildingSolarPlant() : int
Return values
int —getBuildingTerraformer()
Return the building terraformer level
public
getBuildingTerraformer() : int
Return values
int —setData()
Set the current data
private
setData(array<string|int, mixed> $data) : void
Parameters
- $data : array<string|int, mixed>
-
data