XG Proyect

Movement extends BaseController
in package

Movement Class

Table of Contents

MODULE_ID  = 8
REDIRECT_TARGET  = 'game.php?page=movement'
$objects  : Objects
Contains the whole set of objects by request
$page  : Page
Contains the Page object
$planet  : array<string|int, mixed>
Contains the current planet data
$template  : Template
Contains the Template object
$user  : array<string|int, mixed>
Contains the current user data
$userLibrary  : User
Contains the User object
$fleets  : Fleets
$premium  : Premium
$research  : Research
__construct()  : mixed
Constructor
index()  : void
Users land here
loadLang()  : void
Load a language file using CI Library
loadModel()  : void
Load the provided model, support a dir path
getObjects()  : array<string|int, mixed>
Will be removed
getPlanetData()  : array<string|int, mixed>
Will be removed
getTemplate()  : array<string|int, mixed>
Will be removed
getUserData()  : array<string|int, mixed>
Will be removed
buildActionsBlock()  : string
Build the list of actions block
buildMovements()  : array<string|int, mixed>
Build the list of movements
buildPage()  : void
Build the page
buildShipsBlock()  : string
Create the ships tool tip block
buildTitleBlock()  : array<string|int, mixed>
Build the title block
buildToolTipBlock()  : array<string|int, mixed>
Build the topltip block
execFleetReturn()  : void
Execute the fleet return if possible
runAction()  : void
Run an action
setUpFleets()  : void
Creates a new ships object that will handle all the ships creation methods and actions

Constants

REDIRECT_TARGET

public string REDIRECT_TARGET = 'game.php?page=movement'

Properties

$planet

Contains the current planet data

protected array<string|int, mixed> $planet = []

$user

Contains the current user data

protected array<string|int, mixed> $user = []

$userLibrary

Contains the User object

protected User $userLibrary = null

$premium

private Premium $premium = null

$research

private Research $research = null

Methods

__construct()

Constructor

public __construct() : mixed
Return values
mixed

index()

Users land here

public index() : void
Return values
void

loadLang()

Load a language file using CI Library

public loadLang(string|array<string|int, mixed> $language_file) : void
Parameters
$language_file : string|array<string|int, mixed>
Return values
void

loadModel()

Load the provided model, support a dir path

public loadModel(string $class) : void
Parameters
$class : string

Mandatory field, if not will throw an exception

Tags
throws
Exception
Return values
void

getObjects()

Will be removed

protected getObjects() : array<string|int, mixed>
Tags
deprecated

since 3.2.0 will be removed on 4.0.0

Return values
array<string|int, mixed>

getPlanetData()

Will be removed

protected getPlanetData() : array<string|int, mixed>
Tags
deprecated

since 3.2.0 will be removed on 4.0.0

Return values
array<string|int, mixed>

getTemplate()

Will be removed

protected getTemplate() : array<string|int, mixed>
Tags
deprecated

since 3.2.0 will be removed on 4.0.0

Return values
array<string|int, mixed>

getUserData()

Will be removed

protected getUserData() : array<string|int, mixed>
Tags
deprecated

since 3.2.0 will be removed on 4.0.0

Return values
array<string|int, mixed>

buildActionsBlock()

Build the list of actions block

private buildActionsBlock(FleetEntity $fleet) : string
Parameters
$fleet : FleetEntity
Return values
string

buildMovements()

Build the list of movements

private buildMovements() : array<string|int, mixed>
Return values
array<string|int, mixed>

buildPage()

Build the page

private buildPage() : void
Return values
void

buildShipsBlock()

Create the ships tool tip block

private buildShipsBlock(string $fleet_array) : string
Parameters
$fleet_array : string

Fleet array

Return values
string

buildTitleBlock()

Build the title block

private buildTitleBlock(int $fleet_mess) : array<string|int, mixed>
Parameters
$fleet_mess : int

Fleet Mess

Return values
array<string|int, mixed>

buildToolTipBlock()

Build the topltip block

private buildToolTipBlock(int $fleet_mess) : array<string|int, mixed>
Parameters
$fleet_mess : int

Fleet Mess

Return values
array<string|int, mixed>

execFleetReturn()

Execute the fleet return if possible

private execFleetReturn() : void
Return values
void

runAction()

Run an action

private runAction() : void
Return values
void

setUpFleets()

Creates a new ships object that will handle all the ships creation methods and actions

private setUpFleets() : void
Return values
void

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